Divertablet

Creation of a platform compiling games that promote cognitive stimulation.

General description of the project 

Divertablet is a digital platform that compiles a variety of games designed for cognitive stimulation. Its simplified interface removes complex menus and secondary screens, ensuring an accessible and barrier-free user experience. The games are adapted to train different cognitive areas such as memory, attention, language, and motor skills, providing a playful and interactive learning environment.

All selected games were chosen based on the recommendations of professionals and the needs of users, ensuring that each activity promotes cognitive and physical skills. In addition, accessibility options have been integrated, such as pictograms, easy-to-read texts, and adjustments for users with motor or visual difficulties.

Technical breakdown of the project

Divertablet is a mobile application developed in Android Studio, designed for Android devices and distributed through an installable APK file, allowing direct installation on tablets without the need to access online stores. The platform combines accessible mobile technology with therapeutic content to offer an interactive and personalized cognitive stimulation environment.

The app’s architecture is based on a modular design optimized for real-time performance, integrating different game and activity components that run independently within a unified environment. The graphical interface was developed with XML and native Android components, prioritizing usability, accessibility, and visual simplicity.

The platform removes complex menus and intermediate screens, offering direct access to games and avoiding distractions.

In terms of technical features, Divertablet includes:

  • Simplified navigation system using icons and pictograms.

  • Visual adaptation with easy-to-read text and high contrast for users with visual difficulties.

  • Lock mode (kiosk mode) to prevent users from accidentally exiting the game.

All games were developed following the recommendations of cognitive stimulation professionals and adapted to work on areas such as memory, attention, language, and fine motor skills. The integration of these components within a single application facilitates access to different therapeutic activities through a unified and secure interface.

The games were organized into four categories, according to professional recommendations:

  • Action and adventure

  • Numbers and letters

  • Ingenuity and logic

  • Various activities

The app’s technical structure and APK distribution make Divertablet a portable, customizable, and easy-to-maintain solution, suitable for therapeutic centers, educational environments, or home use, ensuring an inclusive experience without technological barriers.

Team

  • Dr. Paula María Castro, Computer Engineer, GTEC Research Group

  • Dr. Adriana Dapena Janeiro, Computer Engineer, GTEC Research Group

  • Paula de Santos Dorrego, Occupational Therapist, TALIONIS Research Group

  • Raúl Fraiz Gómez, Occupational Therapist

  • Manuel Lagos Rodríguez, Computer Engineer, TALIONIS Research Group

  • Jorge Rivadulla Brey, Computer Engineer, TALIONIS Research Group

  • Iago Fernández Garrido, Computer Engineer, TALIONIS Research Group

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