The development of adapted video games enables the creation of accessible and playful experiences for people with functional diversity. Using technologies such as Unity, Maya, and Render, we design games that work on key skills such as coordination, reaction time, object discrimination, and activity planning.
The selection of mechanics and content was based on the requests of professionals and the interests of users, ensuring that each game contributes to the development of cognitive and physical abilities. In addition, accessibility options were integrated, such as adapted controls, pictograms, and easy-to-read text, to facilitate comprehension and gameplay.
An exciting video game designed for people with functional diversity, where through decision-making, the player creates their own adventure in an enchanted forest. Along the way, the player meets different characters in various situations that encourage decision-making, logical reasoning, and understanding of cause-and-effect relationships. Each choice made by the player influences the development of the story, providing an interactive and engaging experience.





An innovative video game specifically designed for people with functional diversity, divided into three distinct games. It includes five different activities, each aimed at practicing various psychomotor exercises:
Color Game: Players must press with their hand or mouse the circle matching the color displayed on the screen, practicing color recognition and hand-eye coordination.
Sorting Game: Professionals select one or more of the following locations to identify which objects belong to each and place them in their corresponding boxes. Locations include: bathroom, kitchen, bedroom, and toys.
Activities Game: Players choose from various activities and, following on-screen instructions, must select the actions required to complete them successfully.
Memory Game: A sequence of four objects with characteristic colors is shown in a specific order. After a brief memorization period, the sequence disappears and must be reproduced. This game allows customization of time available, number of objects, and duration of button visibility on the screen.
Puzzle Game: Players choose from several everyday objects. Once selected, the object appears disassembled and must be reassembled piece by piece. Simply dragging the piece over its shadow automatically places it, simplifying the task for users.






The video games were presented and tested in various public and outreach environments, including:
Día da Ciencia na Rúa (Science Day in the Street)
Cullerciencia
Open Science Cambre
OSHWDEM
Maker Faire Galicia