Implementation of an accessible hydroponic garden, automated with remote control for people with intellectual disabilities.
Creation of a platform compiling games that promote cognitive stimulation.
Development of a therapeutic game that simulates grocery shopping in a supermarket through the use of NFC technology.
Customization of social robots for use in therapeutic sessions.
Development of customized and adapted video games according to the interests of people with intellectual disabilities.
Categorization and provision of therapeutic video games and design of adaptations that enable accessible use.
Manufacture of a cabinet with lights and sensors to work on psychomotor functions.
Provision of equipment for the creation of party rooms adapted to the needs of people with intellectual disabilities.
Adaptation of the Grid software that enables the creation of artwork through Artificial Intelligence.
Training and implementation of 3D printer use.
Provision of sensors and lighting devices for the creation of relaxation and sensory stimulation environments.
Selection of Virtual Reality video games of interest for CAPDs.
Compilation of applications and games for use on interactive digital whiteboards and training on their use.
Adapted configuration for the use of voice assistants in the different areas of CAPDs.
Selection and customization of applications and games of therapeutic interest.